3D City: Metaverse v2.0
  • 1. 3D City Introduction
  • 2. The Market Landscape
    • 2.1 Current Gaming Industry
    • 2.2 Opportunities and Challenges
  • 3. Concept and Gameplay of 3D City Metaverse
    • 3.1 Game Concept
    • 3.2 Gameplay Mechanics
    • 3.3 Offline Gameplay
  • 4. Technology and Architecture
    • 4.1 Dynamic Bridging Mechanism
      • The Anatomy of the Bridge Pool
      • Presale Dynamics & Liquidity Provisions
      • Cross-Chain Interoperability: The Technical Backbone
    • 4.2 Blockchain Integration
      • Custom Blockchain Logic
      • In-game Wallet
      • Transparent and Immutable Transactions
      • Decentralized Asset Ownership
    • 4.3 Game Architecture
      • Networking Capabilities
      • Performance Optimization
      • Mobile and Multiplayer Versions
      • Unreal Engine 5 & Metahumans
      • State-of-the-Art Locomotion System
      • Blueprints & C++
  • 5. Revenue System
    • 5.1 In-Game Marketplace
    • 5.2 Rewards and Staking Mechanism
    • 5.3 Building Rewards
    • 5.4 Staking Rewards
    • 5.5 P2E Smart Contract Technical Analysis
    • 5.6 Open Source | Contribute
  • 6. Marketing Strategy
    • 6.1 Community Engagement
    • 6.2 Targeted Promotions
    • 6.3 Building Anticipation
    • 6.4 Partnerships and Collaborations
  • 7. Legal Considerations
  • 8. Roadmap and Future Plans
    • 8.1 Roadmap Summary
  • 9. Current Team and Future Expansion
    • 9.1 Community Engagement
    • 9.2 Future Game Expansion
  • 10. Summary of 3D City Metaverse's Value Proposition
  • 11. Call to Action
    • 11.1 As a Gamer
    • 11.2 As a Blockchain Enthusiast
    • 11.3 As a Potential Investor
    • 13.4 As a Prospective Team Member
  • 12. Tokenomics
  • 13. Exploring the Lands of 3D City Metaverse
  • 14. Privacy Policy
  • 15. Terms of Service
  • 16. Support & FAQ
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  1. 8. Roadmap and Future Plans

8.1 Roadmap Summary

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Last updated 6 months ago

2023

Q2 (April - June)

  • Finalize beta demo and address feedback

  • Optimize performance and finalize assets

  • Launch marketing campaign for game release

  • June: Official PC Game Release (Single Player)

Q3 (July - September)

  • Gather player feedback and refine the game

  • Continue marketing efforts

  • Develop and optimize the mobile version

  • September: Mobile Game Release (Single Player)

Q4 (October - December)

  • Begin multiplayer functionality development

  • Test and refine server-hosted logic and blockchain integration


2024

Q4 (October - December)

  • October: Mobile Game Release on Play Store

  • Coming Soon: iOS Release


2025

Q1 (January - March)

  • Finalize multiplayer functionality and begin community testing

Q2-Q4 (April - December)

  • Integrate new projects into 3D City, each with its own ecosystem

  • Develop and release expansion packs with new environments and gameplay:

    • Q1: Hong Kong Expansion Pack

    • Q2: Africa Expansion Pack

    • Q3: Medieval Expansion Pack

    • Q4: Ultra Expansion Pack

  • Continue enhancing community features and in-game social spaces