3D City: Metaverse v2.0
  • 1. 3D City Introduction
  • 2. The Market Landscape
    • 2.1 Current Gaming Industry
    • 2.2 Opportunities and Challenges
  • 3. Concept and Gameplay of 3D City Metaverse
    • 3.1 Game Concept
    • 3.2 Gameplay Mechanics
    • 3.3 Offline Gameplay
  • 4. Technology and Architecture
    • 4.1 Dynamic Bridging Mechanism
      • The Anatomy of the Bridge Pool
      • Presale Dynamics & Liquidity Provisions
      • Cross-Chain Interoperability: The Technical Backbone
    • 4.2 Blockchain Integration
      • Custom Blockchain Logic
      • In-game Wallet
      • Transparent and Immutable Transactions
      • Decentralized Asset Ownership
    • 4.3 Game Architecture
      • Networking Capabilities
      • Performance Optimization
      • Mobile and Multiplayer Versions
      • Unreal Engine 5 & Metahumans
      • State-of-the-Art Locomotion System
      • Blueprints & C++
  • 5. Revenue System
    • 5.1 In-Game Marketplace
    • 5.2 Rewards and Staking Mechanism
    • 5.3 Building Rewards
    • 5.4 Staking Rewards
    • 5.5 P2E Smart Contract Technical Analysis
    • 5.6 Open Source | Contribute
  • 6. Marketing Strategy
    • 6.1 Community Engagement
    • 6.2 Targeted Promotions
    • 6.3 Building Anticipation
    • 6.4 Partnerships and Collaborations
  • 7. Legal Considerations
  • 8. Roadmap and Future Plans
    • 8.1 Roadmap Summary
  • 9. Current Team and Future Expansion
    • 9.1 Community Engagement
    • 9.2 Future Game Expansion
  • 10. Summary of 3D City Metaverse's Value Proposition
  • 11. Call to Action
    • 11.1 As a Gamer
    • 11.2 As a Blockchain Enthusiast
    • 11.3 As a Potential Investor
    • 13.4 As a Prospective Team Member
  • 12. Tokenomics
  • 13. Exploring the Lands of 3D City Metaverse
  • 14. Privacy Policy
  • 15. Terms of Service
  • 16. Support & FAQ
Powered by GitBook
On this page
  1. 4. Technology and Architecture
  2. 4.3 Game Architecture

Unreal Engine 5 & Metahumans

PreviousMobile and Multiplayer VersionsNextState-of-the-Art Locomotion System

Last updated 2 years ago

Harnessing the Power of Unreal Engine 5: As we continue to push the boundaries of what's possible in 3D City Metaverse, we've made the strategic decision to utilize the power of Unreal Engine 5 (UE5), the latest iteration of the renowned game engine developed by Epic Games. UE5 is designed to deliver next-generation graphics and impressive real-time rendering capabilities, making it an ideal choice for creating the visually stunning and immersive metaverse we envision.

High-Fidelity Graphics: One of the most striking features of UE5 is its ability to produce high-fidelity, photorealistic graphics. This means that we can create environments that are stunningly detailed and immersive. From the city's soaring skyscrapers to its bustling streets, every corner of our metaverse will be brought to life with an unprecedented level of realism.

Real-Time Rendering and Global Illumination: Another major advantage of UE5 is its state-of-the-art rendering capabilities. The engine’s Lumen technology provides a fully dynamic global illumination solution, meaning that light can bounce around in a scene in real-time. This creates a more realistic, immersive, and responsive game environment, as lighting adjusts dynamically based on the time of day, weather, and other environmental factors.

Nanite Virtualized Geometry: At the heart of UE5's capabilities is its Nanite technology. This virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see, meaning that every brick, blade of grass, or strand of hair can be uniquely detailed, further enhancing the graphical fidelity and realism of our metaverse.

Metahumans Integration: In addition to UE5, we're also excited to be integrating the use of Metahumans, Epic Games' groundbreaking digital human creation tool. Metahumans allows us to create high-fidelity digital characters that are stunningly realistic, both in appearance and behavior.

Realistic Character Creation: With Metahumans, we can create a vast range of diverse and lifelike characters for our metaverse. Each Metahuman can be customized with an incredible degree of detail, from their facial features and body type to their skin tone, hair, and clothing. This allows us to create a diverse population of NPCs (non-player characters) for our game, each with their unique appearance and style.

Behavioral Realism: Beyond their physical appearance, Metahumans also provides us with powerful tools for simulating realistic human behavior. This includes complex facial animations and lip-syncing capabilities, allowing our NPCs to communicate and interact with players in a more natural and engaging manner.

In conclusion, the integration of Unreal Engine 5 and Metahumans represents a significant advancement for 3D City Metaverse. With these powerful tools at our disposal, we're able to create a more realistic, immersive, and visually stunning metaverse, setting a new standard for what's possible in the realm of virtual worlds.